Controllers: Difference between revisions
imported>ZOSK1712 (Added a link to a list of SDL2 controller mappings.) |
imported>Felice Enellen m (some time to kill = Felice pedantically fixes more PICO-8 capitalization) |
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PICO-8 supports the use of game controllers that can be connected to a computer, either with a wired USB connection or a wireless Bluetooth connection. PICO-8's controller support is based on the [[SDL]] library. | |||
A game can have up to 8 simultaneous players. Players 1 and 2 can use game controllers or corresponding keys on the keyboard. Players 3-8 must use game controllers. | A game can have up to 8 simultaneous players. Players 1 and 2 can use game controllers or corresponding keys on the keyboard. Players 3-8 must use game controllers. | ||
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== Keyboard controls == | == Keyboard controls == | ||
While a game is playing, | While a game is playing, PICO-8 recognizes keyboard presses as controls for players 1 and 2. For example, player 1 can use the cursor keys, Z, and X for the six possible inputs. | ||
For a complete list of default key mappings for players 1 and 2, see [[Btn|btn()]]. | For a complete list of default key mappings for players 1 and 2, see [[Btn|btn()]]. | ||
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== Configuring controllers == | == Configuring controllers == | ||
You can configure controller mappings by editing the <code>sdl_controllers.txt</code> file in the | You can configure controller mappings by editing the <code>sdl_controllers.txt</code> file in the PICO-8 [[Configuration|configuration]] directory. Each line of the file is a controller mapping in the format used by SDL. You only need one line for each kind of controller you wish to use. | ||
Here is an example of a mapping line: | Here is an example of a mapping line: | ||
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# Start GamePadTool. The tool should detect the controllers and allow you to select between them. | # Start GamePadTool. The tool should detect the controllers and allow you to select between them. | ||
# Make sure that the controller is selected, then click "Copy Mapping String." This copies the mapping string to your clipboard. | # Make sure that the controller is selected, then click "Copy Mapping String." This copies the mapping string to your clipboard. | ||
# Edit the <code>sdl_controllers.txt</code> file in the | # Edit the <code>sdl_controllers.txt</code> file in the PICO-8 [[Configuration|configuration]] directory. Paste the mapping string onto its own line, then save the file. | ||
# Start (or restart) | # Start (or restart) PICO-8 to use the new configuration. | ||
== Connecting controllers == | == Connecting controllers == | ||
PICO-8 assigns controllers to players in roughly the order they are detected when PICO-8 starts up. | |||
By default, player 1 gets the first controller. You can change which player gets the first controller by providing the <code>-joystick</code> command line argument when starting | By default, player 1 gets the first controller. You can change which player gets the first controller by providing the <code>-joystick</code> command line argument when starting PICO-8. Its value is a number from 0 to 7 (player 1 through 8). For example, to start assigning controllers with player 3: | ||
<code>pico8 -joystick 2</code> | <code>pico8 -joystick 2</code> | ||
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There is no way to assign specific controllers to specific players. | There is no way to assign specific controllers to specific players. | ||
If you connect a controller while | If you connect a controller while PICO-8 is running, you must restart PICO-8 before you can use it. | ||
== Testing controllers == | == Testing controllers == | ||
Revision as of 02:39, 30 April 2019
PICO-8 supports the use of game controllers that can be connected to a computer, either with a wired USB connection or a wireless Bluetooth connection. PICO-8's controller support is based on the SDL library.
A game can have up to 8 simultaneous players. Players 1 and 2 can use game controllers or corresponding keys on the keyboard. Players 3-8 must use game controllers.
Keyboard controls
While a game is playing, PICO-8 recognizes keyboard presses as controls for players 1 and 2. For example, player 1 can use the cursor keys, Z, and X for the six possible inputs.
For a complete list of default key mappings for players 1 and 2, see btn().
You can customize the key mappings for players 1 and 2 interactively using the keyconfig command. You can also edit config.txt directly.
Configuring controllers
You can configure controller mappings by editing the sdl_controllers.txt file in the PICO-8 configuration directory. Each line of the file is a controller mapping in the format used by SDL. You only need one line for each kind of controller you wish to use.
Here is an example of a mapping line:
79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,
You can generate this line using one of these tools:
- General Arcade's GamepadTool for Windows, Mac and Linux
- The
controllermaptool distributed with SDL2 - Find your SDL2 controller mapping in this list.
The complete procedure for using GamePadTool:
- Connect a controller to your computer.
- Start GamePadTool. The tool should detect the controllers and allow you to select between them.
- Make sure that the controller is selected, then click "Copy Mapping String." This copies the mapping string to your clipboard.
- Edit the
sdl_controllers.txtfile in the PICO-8 configuration directory. Paste the mapping string onto its own line, then save the file. - Start (or restart) PICO-8 to use the new configuration.
Connecting controllers
PICO-8 assigns controllers to players in roughly the order they are detected when PICO-8 starts up.
By default, player 1 gets the first controller. You can change which player gets the first controller by providing the -joystick command line argument when starting PICO-8. Its value is a number from 0 to 7 (player 1 through 8). For example, to start assigning controllers with player 3:
pico8 -joystick 2
There is no way to assign specific controllers to specific players.
If you connect a controller while PICO-8 is running, you must restart PICO-8 before you can use it.
Testing controllers
Here is code for a simple cart that lets you test controllers for all players:
function _update()
end
function _draw()
cls()
for p=0,8 do
print(''..p..':', 0, p*7, 1)
for b=0,6 do
if btn(b,p) then
print(b, b*5 + 10, p*7, p+1)
end
end
end
end